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Saving Current Frame into an Image File XNA 4.0
This implementation will save current frame into an image file named “anImageFile.png” Put this code into your draw method. if (takeScreenshot) { Color[] colors = new Color[GraphicsDevice.Viewport.Width * GraphicsDevice.Viewport.Height]; GraphicsDevice.GetBackBufferData<Color>(colors); Texture2D tex2D = new Texture2D(GraphicsDevice, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); tex2D.SetData<Color>(colors); String filename … Continue reading
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